Mario Kart 64 almost shipped with a "no item" mode
Nintendo wanted to attract F-Zero fans with "serious races"
Mario Kart 64 very nearly had a mode where you couldn't use items.
Wreaking havoc on your opponents with lightning, bananas and all manner of coloured shells is arguably the most enjoyable aspect of any Mario Kart game. But have you ever wondered what the kart racing series would be like without these special power-ups? Apparently, Nintendo has, as it's revealed that it once included a "no item" mode in Mario Kart 64.
According to game director Hideki Konno (via Nintendo Life), during the game's development, a mode without items was added to make it appeal more to fans of Nintendo's futuristic racing series F-Zero. While F-Zero was once famous for its slick, high-speed races, the series has well and truly gone off course. Its last major instalment F-Zero Climax was all the way back in 2004, and that didn't even see a release outside of Japan.
According to game director Hideki Konno, Mario Kart 64 once had an item less mode to appeal to F-Zero fans.It was later cut due to those testing the game chose not to play the mode, with Konno mentioning that those who still wish to play without items have Time Trials. pic.twitter.com/e7oJ3DsNsSJuly 16, 2022
Konno says that removing the ability to use items in Mario Kart 64 "allowed for serious races where you're trying to edge someone out for fractions of a second, with all the racers clumped close together in the final lap." But Nintendo had a change of heart about mixing up the much-loved formula after the majority of players who demoed the game opted not the play the mode that didn't include items.
Last year, a phenomenally skilled Mario Kart 64 speedrunner managed to achieve the world record in all 32 of the game's tracks, making them the only person in the world to hold them all simultaneously. Meanwhile, one die-hard F-Zero fan spent more than $40k to ask about the future of the series and received a fairly noncommittal response from Nintendo.
Geared up for more high-speed action? Take a look at our pick of the best racing games.
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and 12DOVE. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.