Madden NFL 25 connected franchise tips and guide
Progressing Players
Being a player, coach, or owner is the heart of Madden 25. As weeks go by and goals are met, you can improve player attributes. Take advantage of it! While there are certain attributes all players should have as much of as possible (such as Speed), here are some tips on the best ways to use Player Progression to maximize each player’s effectiveness.
QB – Throw Power is huge in Madden, as those with a lot of it can simply make more throws than those without. Combine that with Deep Accuracy, and your QB will be a big-time weapon.
RB – Speed is a big advantage, especially if you’re running outside; without it, there’s no reason to do anything but head up the middle. Carry is huge as well – everyone hates fumblers.
WR – Route Running is the difference between good and great receivers, which along with the Release attribute means these guys get separation.
TE – A good Run Blocking tight end will spring big yards, and those who can also Catch in Traffic can contribute in both aspects of offense.
OL – These are simple – Run Blocking and Pass Blocking are all that really matter here. Make them as high as possible.
DE – Acceleration will help get pressure on a quarterback, while improving either the Finesse Move or Power Move (whichever one is higher to start with) can make your lineman brutally efficient.
DT – Combining Block Shedding and Power Move attributes for your interior linemen will help combat inside running.
LOLB – Tackling is a key attribute here, along with Zone Coverage. Improving both helps in both run and pass defense.
MLB – The QB of the defense is at his best when his Hit Power and Tackle are high; people will think twice before crossing through his area.
ROLB – Strong Hit Power and Finesse Moves will put this key player in the best position to wreak havoc.
SS – Tackle is a big one here, since the Strong Safety is often the last man between a runner and the end zone. Zone Coverage is important too, along with Hit Power.
FS – Zone Coverage is huge for Free Safety, along with Catch – especially since Ball Hawk can so easily be executed at this position.
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