Lost Planet - single player hands-on
We spend five levels in Lost Planet, and we're still shivering
We've been exposing ourselves to the elements for the past two weeks in an effort to bring you the most in-depth coverage of Lost Planet possible. After tearing through an uncountable number of Akrid (the insectoid monsters that plague our icy homeland) and gutting more than a few ice pirates, we're back to deliver our preliminary verdict on the extremely early version we played: Lost Planet is legitimate, concentrated awesome.
As you undoubtedly already know fromour previous coverage, you play as the mysterious Wayne - a man with a clouded past and a strange energy port attached to his right arm. Of course, that's not all there is to Wayne (he's mysterious, remember?), because his father was killed by a particularly ornery Akrid named Green Eye.
So, you've got your motivation - cliche as it may be - you need to avenge your dear old dad by slaughtering hundreds of thousands of Akrid, leaving a twitching, ichor-drenched path in your wake.
The best thing about Lost Planet is the number of ways you get to decimate both bug and pirate alike. You get a full suite of handheld weapons including a trusty machine gun (which was our weapon of choice due to the rampant availability of ammo), a sturdy shotgun and a satisfyingly boom-inducing rocket launcher. You also get access to a variety of grenades ranging from plain old chuck-and-forget timed 'nades to sticky bombs to plasma.
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