Lord of the Rings Online revenues triple since going free-to-play
Decision to scrap subscription fees paying off big time for Turbine
The decision to ditch subscription fees for Lord of the Rings Online isproving to be a lucrative movefor MMO developer Turbine, as the company has announced that its revenues have nearly tripled since making the free-to-play transition last Fall. Back in October,the micro-transaction strategyhad already doubled the game's revenues.
"We are super-pleased with how so many of our players have responded fantastically... the world feels alive and vibrant," said executive producer Kate Paiz in a TenTonHammer podcast. "This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play."
Last April, Lord of Rings Online celebrated its third year of slaughtering innocent Orcs. This year, maybe Turbine can afford to throw a bigger party?
Jan 7, 2011
[Source:Gamesindustry.biz]
Micro-transactions prove to be more precious than monthly fees for Turbine
Fall update introducing a new price model to the award-winning MMO
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Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.
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