Look who’s stalking: 5 things you need to know about Hunt: Showdown

Hunt: Showdown
(Image credit: Crytek)

Last year we said that “Hunt: Showdown is the best game you aren’t playing right now” and we still very much stand by that statement. This is the perfect cocktail of PvPvE as 12 hunters wade into the swamps of the Louisiana bayou in the late 19th century on the hunt for monster trophies. And monster is the word, amidst the supernatural beasties already lurking in the swamps are truly horrific bosses you have to track and hunt. The only problem is, so are the other players. Now in its third year and after a lengthy Early Access period, Hunt: Showdown has a choice of 30 Legendary hunters and more than 90 weapons to choose from before you get those feet wet. Wait, did you hear that crunching noise up ahead? Let’s investigate. Here’s a history lesson and everything you need to know about Hunt: Showdown.  

1. Born in the USA 

Hunt: Showdown

(Image credit: Crytek)

Hunt: Showdown wasn’t always the nail-biting tensionfest we know and love today. In fact, it was first revealed as Hunt: Horrors of the Gilded Age and was originally the debut game of the Austin-based Crytek USA as a spiritual successor to the Darksiders series. When Crytek USA closed, Crytek’s Frankfurt studio took over the project. It was here where the perspective shifted from a third person action experience into an FPS. Thankfully, the team wanted to keep the period sensibilities of the original concept but remove the Left 4 Dead style approach that had been implemented so far. Given that the Frankfurt studio had previously focussed on the Crysis series and, of course, Far Cry, this made complete sense. 

But the team knew that they wanted to deliver an FPS but also that almost physically painful sense of anticipation as you take on monsters and other players, preferably avoiding doing both at the same time. “What we wanted to achieve with Hunt: Showdown in the long term was sustained tension for players, so that they’re never quite sure what’s going to happen,” explained level design creator Chris Auty in an early dev diary. “A large, important part of the game is a fear of loss.” In short, this was no longer an ordinary horde shooter.  

2. Bayou Royale 

Hunt: Showdown

(Image credit: Crytek)

Hunt: Showdown has often been coined a Bayou Royale but there are a few differences between this and something like Warzone or PUBG. Yes, there’s a sprawling map complete with 11 other players who’ll definitely end up in your sights if you don’t end up in theirs first, but that’s not your only goal. It’s a deft mix of PvPvE as you hunt down the various monsters that make up your bounties. Like PUBG though, the area of play shrinks as hunters naturally follow clues to the biggest bads. There are two modes of play available. In Bounty Mode you’ll be hunting down horrific creatures across the map as well as trying not to die but in Quickplay, things are much more Warzone-flavoured. All 12 players here are hunting the same Wellspring, an energy source that’ll save you from shuffling off this mortal coil when the timer runs out. There might be magic involved but without any of the tech of something like Warzone, the 19th century weaponry means that Hunt: Showdown’s brand of Battle Royale feels like a consistently more desperate fight to stay alive. 

3. Squad goals

Hunt: Showdown

(Image credit: Crytek)

With all that tension in mind as players are forced to listen for the physical clunk of an old school gun reload or birds bursting from trees as they’re disturbed by an unknown source, Crytek designed Hunt: Showdown to be played alone or in pairs. A duo creates plenty of “did you hear that?” panic after all. But the team took player feedback and upped the squad limit to three. While that means triple the whispered expletives when something crashes through the undergrowth, it also means three times the likelihood of your team being heard and tracked through the bayou. It’s a fascinating dynamic that creates a serious push pull when you’re playing alone and realise you might be tracking a group of three. Maybe I’ll just go this way instead… 

4. Creature feature

Hunt: Showdown

(Image credit: Crytek)

But what’s a monster hunting game without the monsters? Sure, the idea of being found by other players is scary enough but finally arriving at the lair of one of the game's creatures takes things firmly into horror territory. And that’s after you’ve taken care of the regular nasties lurking across the bayou while finding the clues of the monster’s location. The period weaponry seemed such a fun idea, didn’t it? Before you started hunting the Spider and suddenly wished you had a semi-automatic rifle.... Arachnophobes need not apply here as this scuttling multi-legged foe will make you glad you brought two friends along for the skittery ride. There are four possible horrible bosses to hunt, of which you’ll snare one or two on the map in Bounty Mode. These are the aforementioned Spider which would require an impossibly large newspaper to crush, the pig-headed hook-handed Butcher (yes, ew), the insect-based Assassin, and the latest addition to the roster, Scrapbeak, a civil war soldier added to the game this year who’ll actually drop helpful items from his absurd worn stash if you attack him in the right way. Just watch for those concertina bombs… They really hurt. 

5. What's next

Hunt: Showdown

(Image credit: Crytek)

And finally don’t think that because Hunt: Showdown is out of Early Access that there will be less updates. This is a constantly evolving experience and Crytek is listening to the community. The recent 1.5 update added not just new weapons but seventeen different types of custom ammo to adapt to your playstyle. Each type comes with its own perks but also drawbacks. Incendiary ammo is great to send flammable targets up in flames but it’s not exactly a subtle approach if you’re trying for stealth... And, excitingly, if you’re sick of getting seriously wet feet in the Bayou or exploring the swamps of the Lawson Delta map, a third map is on the way this year. Things are significantly drier this time around with areas including a Pearl Plantation, a creepy mansion, and a location known as the Reeve’s Quarry Compound. There’s also a new bow on the way that we can’t wait to silently try for size.  

Louise Blain

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode. 

Read more
Paragliding in Exoborne towards a rig
Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
Big in 2025 montage of images for Monster Hunter Wilds, showing a variety of combat scenarios with the titular monsters as well as vast world exploration
Monster Hunter Wilds is already shaping up to be a multiplayer powerhouse that defines 2025
Running through weather phenomenons and getting into shootouts with rival squads in Exoborne
If "Wildest Extraction Shooter" was an award category, Exoborne would win – especially after its first playtest
Running towards the absolutely massive Jin Dahaad in Monster Hunter Wilds in the Iceshard Cliffs region
With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Latest in FPS
Doom: The Dark Ages screenshot
Doom director claims The Dark Ages can be beaten without using a gun, but "the game's not necessarily built to do that"
Battlefield Bad Company 2
Battlefield dev reveals more of his Bad Company 3 script and confirms the plot would revolve around the squad getting kicked out of the military and brought back for a final suicide mission
A Titan readies for combat in an animated trailer for Apex Legends Season 19
Yet another Respawn shooter has reportedly been canceled, following the studio's Star Wars FPS and rumored Titanfall Legends game to the grave
A cropped screenshot from the pre-alpha gameplay footage shown in the 'Introducing Battlefield Labs' video.
Battlefield 6's first teaser takes me back to the days of Modern Warfare 2 lobbies and 24/7 Metro matches, proving we all crave a return to shooters' simpler times
Doom
Doom: The Dark Ages' new cutscenes exist because of fans' unlikely obsession with the series' lore: "A Doom game that doesn’t have a story is just an arcade game”
Battlefield Bad Company 2
"I am freaked out by how much might actually have been accurate": Battlefield Bad Company 3 writer unearths forgotten script
Latest in Features
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Iron Mask
The 32 greatest swashbuckler movies ever made
The Punisher holding two machine guns in the rain
Daredevil: Born Again - Learn the bullet-riddled comic book history of the Punisher before he officially joins the MCU
A woman in a underwater machine waving during the cinematic teaser for Subnautica 2.
Subnautica 2: Everything we know about the new underwater survival game