LittleBigPlanet Vita preview world creation with the touch of a finger

Playing LittleBigPlanet may be fun, but it’s arguably more fun to make levels for other people to play. In a recent PS Vita event we went to, our look at the handheld LBP title focused entirely on the level creation, and for good reason: touch controls may make this the best LBP level builder yet, and it may even be superior by a long shot. We’ve done similar level creation ourselves with another Vita title we’re excited about, Sound Shapes, and since LBP seems to work similarly, we’re fairly confident players are going to crank out amazing levels at a rate unseen in previous LBP games.

See, it’s one thing to move a cursor around with an analogue stick and decide where to place blocks. It’s entirely another when you can have a block type selected and simply tap on the screen where you want the block placed. Even the most efficient level builder on the PS3 couldn’t possibly keep up with even a novice builder on the Vita when it’s possible to create ten blocks in under three seconds and have them all placed exactly where you want. So what if an object needs adjusting? Thanks to multitouch, a mere pinch allows for rotation and size adjustments. Drag blocks around rapidly and you can build complex structures that would take way longer on PS3. If your finger is in the way of what you want to see, you can use the back touch panel, which brings up a handy cursor so you can see where you’re touching. You can also navigate your level-in-progress with swipes on the screen, allowing for rapid overviews of your work.

While sculpting objects into custom shapes might seem easy enough with an analogue stick, drawing with your finger is faster and more precise. We watched one puzzle in a level where a dotted line required the player to trace it with a finger, boring a tunnel into the material in the background, creating a path for a ball to follow. Then, to get the ball to go through the tunnel, tilting the Vita changes the direction of gravity. So not only is the level creating faster, it allows for neat little obstacles (and surely elaborate created gadgets) not possible on previous versions.

You can, of course, also use the Vita’s camera to take pictures and then use them as stickers, so you can make a level look like anything you want with little effort. We have to say, we didn’t expect touch controls to make that much of a difference in creating levels, but after seeing this (and playing Sound Shapes), we’re sold. This is the way to build levels. Once you start touching, sliding, and pinching your way to your own little world, it’s going to be hard to go back to building in LBP 2.

CATEGORIES
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Latest in Platformer
Earthblade trailer screenshot
Celeste composer releases soundtrack from canceled Metroidvania game Earthblade, and it's a tearjerker mash-up of classic anime soundtracks and synth: "We'll never get a chance to tell that story in game form"
Donkey Kong 94
Forget Pokemon Red and Blue, Nintendo's finally brought the secret best Game Boy game to Switch: an expanded version of Donkey Kong with 2425% more levels
Sonic Unleashed Recompiled
Sonic fans are leading the charge on a new preservation tool that can help give any Xbox 360 game a native PC port
Rascal celebrates completing Buccaneer's Beach in Rollin' Rascal
My dream Sonic game is finally real and it even has online multiplayer, except it's actually this "high-speed" 3D platformer with a glorious demo in Steam Next Fest
Beebz collects a gear in Demon Tides
Super Mario Odyssey and Wind Waker collide in this expressive Steam Next Fest 3D platformer that's already an early GOTY contender for me
Key art for Ruffy and the Riverside showing the titular character run through a lush green forest with a waterfall in the background
I'm getting some good Banjo-Kazooie and Crash Bandicoot vibes from my favorite Steam Next Fest platformer, where you can swap water and lava to break levels
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show