Little Red Riding Hood's Zombie BBQ review

A vertically scrolling shooter that mixes old-school arcade values with some real zombie splatter

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Little Red Riding Hood’s Zombie BBQ starts off a treat – the zombies actually break apart nicely as you blast them to bits, and there are only occasional moments when there’s so much onscreen that it all slows down. But the longer you play, the more you notice is wrong.

It starts with the controls. Moving side to side isn’t smooth at all. Basically, there are seven slots arranged horizontally along the bottom screen, and Red is always standing in one of them. So, if you’re in the middle of the screen and want to go all the way to the left, you have two options: you can tap the d-pad left three times, or you can just tap the far left cell with the stylus – but lifting the stylus will force you to stop shooting for the time that takes.

If you’re all the way to the left and then want to go to the far right, you have to press right on the D-pad six times, or touch it with the stylus. This is a really odd design decision. Was there something wrong with just giving the player free horizontal movement, as they’ve had in literally hundreds, if not thousands of other shooters? It just doesn’t make sense.

Two more odd decisions are the placement of the flamethrower and shotgun icons is in the upper portion of the screen and the fact that you even need them at all. Again, touching them means you have to stop shooting for awhile. Why not at least offer the option of using the shoulder buttons to toggle weapons? Or move the onscreen buttons somewhere easier to reach?

More info

GenreAction
DescriptionThis vertically scrolling shooter mixes in old-school arcade values with some real zombie splatter. But strange controls and some cheap moves as you get deeper in spoil the happy ending.
Platform"DS"
US censor rating"Teen"
UK censor rating""
Alternative names"Zombie BBQ"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.