12DOVE Verdict
Pros
- +
Controller adds real lever magic
- +
Realistically modeled bullet trains
- +
Feels like controlling a train
Cons
- -
So boring
- -
Passengers know we're slowing?
- -
Where are the crashes?
Why you can trust 12DOVE
Train love is disconcerting at the best of times. Admiring steam engines with their majestic plumes of smoke puffing through rustic vistas is just about understandable, but it takes a real sick cookie to get enjoyment out of the Japanese bullet trains ripping through mile after mile of cold, empty tunnel. So with this latest installment of the popular Densha de Go! arcade train experience focusing on the Sanyo Shinkansen, the bullet train from Osaka to Fukuota, it’s with some degree of apprehension that we don our driver’s cap and yell “all aboard!”
More info
Description | Considering the fixed track nature of trains, speed is the only variable under player control and so the game becomes a simple task of watching the speedometer and track distance meter. |
Platform | "Wii" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Ex-Bethesda dev turned indie says "good things often happen by accident," like that time Skyrim players convinced themselves the RPG's foxes were leading them to treasure

Palworld dev says the studio went dark for months because "the team was getting burnt out from all the social media stuff, I was getting burnt out, our CEO was under attack in Japan"

Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"