Lego Batman 3: Beyond Gotham Minikit locations guide
Chapter 11: Jailhouse Nok
Minikit #1 (Story Mode)
At the start of the level, fire Martian Manhunter's laser into the set of arrows in the back of the room. Keep going until they turn blue and spit out a minikit.
Minikit #2 (Story Mode)
When you reach the magnetic gate, switch to Martian Manhunter and fly into the tree to the left. There's a minikit hidden in its branches.
Minikit #3 (Free Play)
In the first courtyard, you'll uncover a Plastic Man vent while proceeding through the level. Hop inside with him, then make your way through the series of vents to find this minikit.
Minikit #4 (Story Mode)
When you find yourself inside the jailhouse proper, look north to find a hook you can pull down and open a small alcove. Inside is a golden chest; use Martian Manhunter's laser to melt it away and reveal a minikit.
Minikit #5 (Free Play)
In the same alcove is a chained skeleton, and there are five total in this area. Destroying them all earns you another minikit.
The second one is right by the save station.
The third is right above the magnet trail.
The fourth skeleton is in the cell across the electrified lift. Use Brainiac's shrink ray to get past the purple door.
You'll find the final skeleton on the ledge after riding the de-electrified lift.
Minikit #6 (Free Play)
At the top of the lift are some silver bars. Blow through these with a demolition character, fly inside the cell, and use a magnetic character to free the minikit inside.
Minikit #7 (Free Play)
Before exiting, use Brainiac to shrink the purple rock above the door and reveal another minikit.
Minikit #8 (Free Play)
In the next courtyard, fly to an alcove to the upper right to find a Lantern pad. Use a Lantern on it to open a neighbouring alcove, then fly over there. Bust up the box and build the debris into a generator, and it'll spawn a minikit.
Minikit #9 (Free Play)
On the left side of the boss area are two patches of dirt. Use a digging character to unearth some loose bricks you can build into a Mini-Robin hatch. Do so, then use Robin's Tech Suit to spawn a Mini-Robin; drive this through the hatch to a tiny cell housing another minikit.
Minikit #10 (Story Mode)
During the same fight with Indigo-1, head to the southern ledges. Here you can use Martian Manhunters senses to reveal a golden lock, then melt it with his laser vision to open the way to a minikit.
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!
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Tony lives in Maryland, where he writes about those good old-fashioned video games for 12DOVE. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.