Lee Carvallo's Putting Challenge from The Simpsons is a real game you can play right now

(Image credit: Aaron Demeter)

Fans of The Simpsons can rejoice because a real playable version of Lee Carvallo's Putting Challenge now exists and you can play it right now. 

Created by Aaron Demeter on Itchio, the playable version of the game brilliantly recreates the game as it appeared in the classic Marge Be Not Proud episode, which was the 11th episode in season seven. As any longtime fan of the show will remember, the episode revolves around Bart trying to get the most sought after new video game, Bonestorm

We all can't be Thrillhouses, though. Bart never does get a copy of Bonestorm, but he does get a copy of Lee Carvallo's Putting Challenge instead, with the famous scene at the end of the episode showing the gameplay in action, with a golf ball landing in the parking lot. 

The Simpsons writer Bill Oakley even shared the game on Twitter, calling for all Simpsons fans to check out the playable version.

As the name of the game suggests, you have to putt the golf ball with Lee Carvallo making suggestions for your swing. The input is relatively simple, too. You just have to select choices and input some numbers to swing. Carvallo will always suggest going for the Feather Touch, but you just know you want to go for Power Drive. 

From the pixelated design to the dialogue, the fan-made recreation absolutely nails it. As a Simpsons fan myself, being able to play this game is such a treat, and it's the perfect answer for anyone who also wasn't able to get a copy of Bonestorm. 

Can't decide which episode to watch next? Here's our pick of the 25 best Simpsons episodes

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Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.