Lair and Heavenly Sword - what went wrong?
Why PS3's latest blockbusters failed to impress the gaming massive
2) Controls
The motion-sensitive debate. When it works, it works really well. Just look at Wii Sports to see how motion-sensing control can add greatly to the gameplay experience. Even WarHawk's Sixaxis controls are ok, but - crucially - they're optional. Thing is, when motion control is done badly, it's terrible. And sadly, both Lair and, to a lesser extent, Heavenly Sword both incorporate dubious SixAxis control. But there's an option to switch them off and revert to the tried and tested analogue sticks, right? Not so for Lair. The game's message would appear to be: 'Having trouble flying a dragon? Deal with it.'
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.