Kingdom Under Fire: Circle of Doom review

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Sameness abounds. Six different characters, dozens of skills and spells, and the ability to fashion your own weapons sure sounds like plenty to do. Unfortunately, that stuff rarely changes what you see on the screen. There are only a handful of unique attack animations and the carbon copied enemies die the same way every time.

Inane fetch quests deliver a hackneyed "good against evil" plot and spoken dialogue that's forgotten the moment a cinema scene ends. Your journey to the overlord in each area is drudgery at its worst, because the same grassy paths and rocky caves are recycled constantly, along with roughly a dozen or so enemies. At least the bosses are lively, and some of them have appendages that you can chop off - so there isthat to look forward to.

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GenreAction
DescriptionVeering from the series' traditional strategy roots, this new chapter in the Kingdom Under Fire saga explores the action-role-playing genre.
Platform"PC","Xbox 360"
US censor rating"Mature","Mature"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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