Just Cause
We get restless with the natives and spark some Latino liberation
Friday 30 June 2006
Just Cause is shaping up to be something beyond incredible. When we saw it at this year's E3 we were mighty impressed and now, after savouring another hands-on with the game, we're practically vomiting with excitement.
And it's not just the eye-meltingly gorgeous graphics or the indulgently expansive play area that has us quivering at the knees, but more the fact that when you play Just Cause it's like a mushroom cloud-laying fun bomb going off in your face.
If you're unfamiliar with the set-up, here's a quick rundown: you play CIA agent Rico Rodriguez who is sent to a make believe South American island, San Esperito, to destabilise and, ultimately, overthrow the government in order to neutralize their threat to world peace. It might sound like a lot of straight-faced blah, but it's really just a great excuse for running amok, blowing stuff up and goggling in awe at some truly stunning views.
Our latest brush with Just Cause showed us in wonderfully explosive detail an example of how Rodriguez will go about getting under the skin of Esperito's WMD-hording leaders by liberating a town. A visit to a local guerrilla on the outskirts of a settlement activates the side-mission and, once it begins, all hell breaks loose.
Tooled-up guerrillas appear in force, Government troops swarm into the town and civilians dash for cover. The first skirmishes are intense, run-and-gun outbursts, but the party really gets started when a couple of missile-spitting helicopters appear overhead...
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