Juiced 2: Hot Import Nights review

Feel the real need for speed in this killer souped-up sequel

12DOVE Verdict

Pros

  • +

    Stacks of events

  • +

    Deep car customization

  • +

    Even better online mode

Cons

  • -

    Overly shiny

  • -

    yet bland looks

  • -

    Tracks are bland

  • -

    repetitive

  • -

    Driver AI could be better

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Sept 18, 2007

Bigger, better and more fiercely contested than any race Juiced 2 can muster will be the battle for supremacy between it and Need for Speed: ProStreet. EA's NFS juggernaut had the edge the last time these heavyweights met, but two years later THQ's street racer sequel is pumped up, primed and ready to rock. Perhaps more importantly, it's sneaked out ahead of its bitter rival.

This headstart could turn out to be massive given the growing apathy towards US-centric street racing games (much the same way everyone's bored of World War Two shooters). We're not entirely convinced that the gaming world needs another neon-lit arcade street racer, let alone two within the space of a few months, and so the one that got in there first was always bound to create more interest.

It also helps that developer Juice Games has tinkered, expanded and improved every aspect of the original as well as introducing some great new features. There's no shortage of race types to compete in - both online and off - and the first game's big selling point,an eye-popping amount of car customisation options, has been upped to a staggering tweakage total.

More info

GenreRacing
DescriptionJuice Games has tinkered, expanded and improved every aspect of the original as well as introducing some great new features.
Platform"DS","PC","PS3","Xbox 360","PS2","PSP"
US censor rating"Teen","Teen","Teen","Teen","Teen","Teen"
UK censor rating"Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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