Joust - Xbox Live Arcade review

Wait ... ostriches can fly?

12DOVE Verdict

Pros

  • +

    Landing multiple kills in a row

  • +

    Mounting tension in the higher levels

  • +

    Sweet revenge on the guy that got you

Cons

  • -

    Learning how to fly

  • -

    Dying from one pixel's height difference

  • -

    How much better other people are

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Joust is a lot like a game of chess. The basic idea can be explained very quickly, but mastering the technique required to pop evil buzzards out of the sky takes forever. As an ostrich-riding knight, all you have to do is fly around your one-screen domain and pounce on the other guys' heads. If they land on yours, you die instead.

That's it. No super weapons, no time-slowing devices, nothing. Just jam on the flight button to keep your wings flappin' and never let the buzzards, pterodactyls or lava monsters get near your head. Why is this so difficult to master?

Apparently, finding real data on how a flying ostrich would handle wasn't available in the '80s. The bird needs constant attention, and its forward momentum can launch you right into an enemy's lance. This is all part of the learning curve, though. Once you get it down, Joust is nerve-racking assault on the mind. In a good way, of course.

On Xbox Live you can hop into some versus or co-op matches, but as was the case in the '80s arcade, prepare to get owned by people a billion times better. There's a little mission variety (if you can call "don't die" and "collect eggs" missions), but the real rub is popping your friend off his bird after he "accidentally" lands on your head.

More info

GenreAction
DescriptionThe only ostrich vs. buzzard game in history. Why your giant bird can take flight, pounce on enemy knights and usurp their dropped eggs is beyond answering.
Platform"Xbox 360"
US censor rating"Everyone"
UK censor rating""
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Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.