12DOVE Verdict
Pros
- +
Laughing at broken bones
- +
Laughing at the town's name
- +
Laughing at friends who bought this
Cons
- -
Crying at broken physics
- -
Crying at jokeless stunts
- -
Crying at your lighter wallet
Why you can trust 12DOVE
Nobody cares what happens to poo, until it’s stinking up the shelves of your local games store. Because the DS doesn’t have the power to simulate the comic genius of the real Jackass crew, this game is all about flinging badly animated fat men and dwarves into solid objects, then counting how many bones they break. Which might sound like fun, but isn’t.
The cheapness factor is off the scale. Your bloke screams every time he brushes against anything, but will often smack head-on into a wall without troubling the collision detection. Unable to cope with drawing more than a handful of polygons, the landscape fades out when you get bounced uncontrollably through the air, so you can’t see the landing zone, and you repeat the same tasks throughout. The only thing it has going for it is that the location for all this hilarity is a town called Mianus- and now we’ve told you the game’s only joke, we’ve saved you the trouble of enduring it yourself.
Jan 24, 2008
More info
Description | This game does not work on the DS, it is about flinging badly animated fat men and dwarves into solid objects, then counting how many bones they break. |
Platform | "DS","PSP","PS2" |
US censor rating | "Mature","Mature","Mature" |
UK censor rating | "","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including 12DOVE, GamesMaster, and Official Xbox Magazine.