It's yoga for your mind

Fifty-six. That's the average age we editors at GamesRadar are getting when we first fire up the mind-twisting Brain Age: Train Your Brain in Minutes a Day. While our memories of the average '80s weekend may vary, none of us quite hits that age bracket just yet (and in fact, our scoresseem to getbetter quickly, at least at first). But it doesn't matter - this mental Twister mat isn't about competition.

We recently had a chat with two guys responsible for translating and porting Brain Age to an American audience (their last project? Animal Crossing). They say the software is more like yoga, asking you to strive for a personal best each day. Scot Ritchey, bilingual product specialist for Brain Age, says even if you totally bomb the daily tests (math problems, memorization and the like) the game's playful tone will always offer positive reinforcement. When you get things correct, there's usually a tactile reward, some kind of "Ping!" sound effect that quickly becomes as important to you as food, sex and sleep.

Above: The meandering line shows the average person's path from letter to number ... this guy's not messing around.

There's already atrio of these noggin-numbing titles out in Japan, and they're tearing up retail shelves left and right. The three games have sold about five million copies, but will it be the same Nintendogs-sized hit in the US?

Both Ritchey and fellow localizer Alan Averill think so. Tailoring this completely hellish-sounding digital workbook to fit the American audience posed its own set of complicated problems. For instance, many of Brain Age's daily tasks involve you writing answers with the stylus. In Japan, there's a very uniform way of writing - over here, we all slap garbage on paper like we learned it yesterday. Brain Age features some fairly competent handwriting recognition, but the developers can't predict every possible offshoot of the English language.

CATEGORIES
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Puzzle
Key art for in Is This Seat Taken? showing shapes waiting at a bus stop
This puzzle game almost made me want to talk to strangers after its chill Steam Next Fest demo got me hooked on organizing seating charts
Screenshot from Mindwave
This weird WarioWare-like's demo got thousands of positive Steam reviews, and now its Kickstarter's $40,000 goal has been smashed 11 times over
While Waiting screenshot showcasing the main character waiting for class to end with an Indie Spotlight tag in the corner
This puzzle game has done the impossible: waiting around for something to happen has never, ever been this fun
Wilmot Works It Out screenshot showing Wilmot who's a square with a face receiving a delivery of puzzle pieces at the front door
Wilmot Works It Out might be the perfect puzzle game if you hate Jigsaws as much as I do
Green symbols on a computer screen making up a skull and the words "Hacked by Hal"
In a huge win for niche games, this solo dev's 4-hour software adventure has racked up $1 million in revenue
Sutte Hakkun
The obscure SNES puzzler Nintendo originally distributed via satellite broadcast has just been released outside of Japan for the first time on Nintendo Switch Online
Latest in News
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"
Daredevil recap: The Defenders
Marvel fans are discussing which of the Netflix series characters would have survived the Blip