Interview with Medal of Honor: Airborne's Executive Producer
Patrick Gilmore dissects EA's war machine
Did you look to games from other genres for ideas? Company of Heroes, for example.
Gilmore: Well, what you have to bear in mind is that destructibility [like that of CoH] is a far different thing in an RTS. For one thing the fidelity of an FPS has to be a level of magnitude higher. You can walk right up to a wall and examine the individual bricks and mortar - in an RTS you don’t have that level of freedom. You tend to forgive a lot more in an RTS. That said, we absolutely don’t restrict ourselves to our genre or even to WWII; we’re constantly looking at all kinds of games. So FEAR was an inspiration for a lot of people on Airborne, as were Halo and Half-Life 2.
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