Interview with Medal of Honor: Airborne's Executive Producer
Patrick Gilmore dissects EA's war machine
The view from above always makes the most sense. With Medal of Honor: Airborne, industry veteran Patrick Gilmore has looked back over years of virtual war to figure out how, in this golden age of AI and physics, EA’s troubled series can reinvent itself. He could be the ideal candidate for the job. He’s associated as much with Disney as D-Day, having produced over a dozen games starring Mickey and co, he brings a fresh perspective to a series that’s long been considered stale. And despite Airborne’s nonlinear nature, his solutions are surprisingly straightforward.
Aren’t you a bit tired of the WWII genre by now?
Patrick Gilmore: Well, this is the first Medal of Honor game I’ve done since Allied Assault so I haven’t been immersed in it for as long as others on the team. For some this is their fourth or fifth MoH. They’re the kind of people focused on the history, the weapons, the soldiers and the events of the war. Personally, I could imagine getting tired of it someday. Actually I’d get tired of it when I discovered there was nothing new to get out of it.
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