Infinity Blade II review

Prepare to run your battery dry

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A pretty face... at a cost

Epic generally won’t put their name on something unless it’s really pretty, and, just as was the case with the first game, Infinity Blade II is really pretty. And not just “good looking for an iOS game,” either – there’s nothing on the PSP or 3DS that holds a candle to how good Infinity Blade II looks. Characters are incredibly detailed, environments are breathtaking, and the textures and models could likely stand up to some of the earlier Xbox 360 games from this generation. It’s that good.

As long as you have an iPhone 4S or an iPad 2, at least.

Above: In motion there's water pouring from that wound, and it looks awesome

Otherwise you might run into some problems. We played mostly on a 4S and iPad 2, but we also messed around with the game on an older iPod Touch and had a number of problems. At first it would crash almost nonstop – something that was fixed with a reboot – but even after that there were still issues. The framerate would often stutter when the action got too intense and each battle would be ended with five or so seconds of lag before the game would actually begin again – something we didn’t need to deal with on the newer models. It’s still playable, but until the developers better optimize the game for older devices (and fix the reported issue of freezing and deleting saved files) it might be worth waiting, or upgrading to a newer iOS device. But no matter which device you have, you’re going to want to hang out near a power outlet – this thing will destroy your battery.

But is it big enough?

We love the new combat to death, and the new locations and enemies are a blast to cut apart. Still, we can’t help but feel like we’re playing with training wheels on, even with all of the changes the developer made to assure that Infinity Blade II was so much bigger than its predecessor. More locations would help, but a revamp of the travel system would help even more, and make Infinity Blade II feel more like a full game.

Above: Obviously you can't parry monsters that use claws and teeth

Then again, it is a mobile game, and one that launched at under $10, so at over five hours of gameplay, we definitely feel like we got plenty of bang for our buck, especially considering all of the six to eight-hour long single-player games we spent $60 this holiday season.

Is it better than...

For those who skipped straight to the end

Infinity Blade II makes quick work to slash apart most of the grievances we had with the original while improving on literally every aspect, but the sequel isn’t without issues. Despite charging towards feeling like a truly complete game, the linearity still holds it back, though we imagine downloadable content will likely fill out the experience.

More info

GenreAdventure
Platform"iPhone","iPad"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Hollander Cooper

Hollander Cooper was the Lead Features Editor of 12DOVE between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.