InFamous 2 hands-on preview: ‘Big secret’ turns out to be user-generated missions

Since it was first unveiled last year, we’ve seen InFamous 2 bring a lot of cool enhancements to the first game’s formula – a livelier city, more diverse enemies, better visuals, super-powered sidekicks and improved combat, for starters. At a closed-door session at GDC today, however, developer Sucker Punch revealed one more.

“We’re fixing the biggest problem of InFamous 1,” said Suckerpunch’s development director, Chris Zimmerman, during the event. “At some point, it ended.”

Assumingyou read the headline, you already know what the solution is: while InFamous 2 will still be the same story-focused, single-player superhero sandbox game we’ve been shown up to this point, it’ll also feature user-generated content that can be shared across PSN with every other player. Using a simple-looking visual interface (we didn’t actually get to try it, although we did see it in action), players will be able to use all of the characters, objects and behaviors in the “core” game to create missions within the city of New Marais. It’s a bit like LittleBigPlanet, with one key difference: Sucker Punch doesn’t want user-created content kept separate from the campaign, so instead, custom levels will automatically populate throughout the city during the normal single-player action.

That may sound overwhelming, but Zimmerman was quick to add that the custom stuff won’t be indistinguishable from the story missions. Their markers will appear in a different color, for starters, and users can automatically set filters to restrict what they see to, say, the newest puzzle missions or highest-rated survival missions – or just to what Sucker Punch chooses to single out and show off, which is the game’s default setting. (The user-generated stuff can also be turned off entirely, for those who just want to focus on the story.)

As for the missions themselves, it looks as if players will be able to start in any area of the city, and then freely populate it with whatever in-game objects they want, wherever they want, with whatever bizarre objectives they want. There are LittleBigPlanet 2-style logic circuits that can dictate everything from character behavior to what should happen during scripted events, and the tools on offer promise a level of depth that could, at best, transform InFamous 2 into completely different kinds of games.

In general, though, the user-generated levels (tester-generated, actually) on hand for us to play kept it simple. Probably the biggest deviation from the “standard” gameplay was an Angry Birds-inspired puzzle level in which Cole, standing on (and confined to) a roof, had to telekinetically hurl propane tanks at dancing enemies on dumpsters suspended in midair (which then exploded). Other missions ranged from the simple and quick Onslaught (a repel-the-hordes level in which Cole had to keep crowds of enemies from reaching his platform), to the longer and more elaborate Save the Cathedral, a more straightforward action mission that saw Cole join up with a squad of rebels, follow a series of waypoints and fight through squads of enemies to find and disarm a bomb.

In addition to featuring everything the core game does, the user-generated side will feature a few things that single-player doesn’t – like big, floating rings to race through, as seen in a sample level called (unsurprisingly) Ring Race, in which we had to zip along power lines and use Cole’s hover ability (which now gives him a little upward boost) to keep steady.

It’s obvious there’s a lot of potential here, and while the levels on offer probably weren’t even scratching the surface, they were still pretty fun. Luckily, we’ll get a chance to see more before the game’s June 7 release, as Sucker Punch announced plans for a limited public beta starting in early April. For details on how to get in on it, you’ll want to visit infamousthegame.com on March 14, when details will be publicized. And while most of the beta content will be wiped to make room for the new stuff when the game finally releases, the best of it will stick around as the very first content to be recommended to everyone by Sucker Punch. Sounds like an incentive to hone your level-design skills to us.

Mar 1, 2011

TOPICS
CATEGORIES
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Latest in Action
Former Xbox boss says GTA: San Andreas and its infamously NSFW Hot Coffee minigame "signified a maturing of the industry" and put games "on par with movies and music"
Death Stranding 2 PS5 screenshot
Death Stranding 2 pre-orders are estimated to go live this month, and will reportedly include a $230 collector's edition that I pray doesn't come with another creepy baby statue
Assassin's Creed Shadows Claws of Awaji expansion Naoe and Yasuke in Awaji forest
Assassin's Creed Shadows roadmap, DLC and future content
Grand Theft Auto 3
A GTA streamer is trying to beat every single 3D entry without dying, and in 33 hours he's made it as far as San Andreas but keeps getting caught in Vice City purgatory
The Last of Us 2
Naughty Dog has done it: it's remastered the PS5 controller with a Last of Us-themed DualSense announcement 24 hours after Neil Druckmann dashed our hopes for The Last of Us 3
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reverses roles to show off Naoe's combat and Yasuke's stealth, and I'm suddenly sold on playing Yasuke like a clumsy Snake in Metal Gear Solid 3
Latest in Features
Monster Hunter Wilds characters share a meal
Oh no, Monster Hunter Wilds is so good that I'm already counting the days until its inevitable Master Rank expansion
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
Photo taken by writer Rosalie Newcombe of the Tears of the Kingdom OLED Nintendo Switch handheld, with the Super Mario Nendoroid figure standing in front of it.
My PC is screaming for an update, but the Switch 2 will be taking all my money this year
GoDice in their RPG case beside Pixels dice
I put two electronic d20s head-to-head and the bad news for your wallet is the discount D&D dice failed its saving throw
Arydia: The Paths We Dare Tread in play
This board game TRPG hybrid delivers something D&D hasn't quite managed to capture for me
Daredevil: Born Again
Daredevil: Born Again killing off a fan-favorite character is controversial, but it might prove to be the right choice for the new Marvel show