Why you can trust 12DOVE
We can’t stress enough how integrated the gameplay and plot are - it’s far beyond anything else. Another example? It’s late at night, and Lucas’s guest - an ex-girlfriend - is reluctant to leave. When the option to say goodnight or lunge in for some tonsil tennis pops up, we go for the latter.
It all goes smoochingly for about three seconds, before she leaves in an uncomfortable trail of muttered apologies. Then watch in horror as the game-calculated mental meter of the already-unhinged Kane plummets from severely unhinged to borderline suicidal. It’s a real wake up call. You suddenly grasp what is happening - you can mess with these guys on a whim. We almost drove him to suicide - it’s possible - just to see what might happen.
More info
Genre | Adventure |
Description | It's an unusual gameplay formula that works pleasingly well, alternating between the dramatic and the tranquil, the eerie and the normal with surprising deftness. |
Platform | "PS2","Xbox","PC" |
US censor rating | "Mature","Mature","Mature" |
UK censor rating | "","","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Ralph Macchio explains how the new Karate Kid movie fits into the Cobra Kai timeline: "They're separate ecosystems"
New Dragon Age: The Veilguard patch adds quality-of-life changes and bug fixes, but more importantly, "Rook's body shape no longer changes unexpectedly"
GTA 6 devs tease that they're working on "absolutely mind-blowing things" and promise "more to come"