Hunted: The Demon's Forge - Gears of War gets medieval

You know what it’s like. You and your wing-man are gracefully slaughtering your way through a street full of grunts with the balletic tactical ease of Chow Yun Fat channelling Napoleon, when suddenly your partner goes down in the thick of the fray. Cue an abrupt end to your apocalyptic flanking bid as you drop what you’re doing, backtrack to your fallen comrade and stumble through a cloud of bullets in order to pick him up. Then he has to do the same for you as you’re trying to retreat. Ball-ache.

Above: Finding the grunts hard to hit? Use a levitation spell before firing

Hunted aims to remedy that whole irritating fiasco by implementing a long-range approach to co-op. The most obvious upshot of this is that you’ll be able to revive fallen partners from a huge distance away as long as you’re within line of sight. Just toss a regen potion like a grenade (from what we saw they lock on automatically if you’ve got a clear shot) and they’ll be straight back up again without you having to break the flow of whatever you were up to.

And that’s going to be a very important innovation, given the way that battles in Hunted play out. The major skirmishes that we witnessed all took place over arenas much bigger and more open than most of what you’ll find in the likes of Gears of War, with architecture and scale tailored around the two characters’ contrasting abilities. Ground-cover, open brawling areas, staircases and multiple levels of verticality can gel over a single arena to open up a boatload of tactical options.

It%26rsquo;s much more than a shooter

All of this adds up to a game that takes the cover-shooter model and runs it in every direction it possibly can, with the marriage of melee and shooting birthing all kinds of possibilities. Both characters can hit the enemy with a pincer melee attack, E'lara’s weaker blade providing support at the back while Caddoc wades in at the front. OrCaddoc can step out swinging while E'lara softens up the oncoming horde with arrow fire from behind cover. Or she can throw in an elemental magic buff to increase his hacking power on the fly.

Above: If all else fails, get up close and kick their faces off

But most exciting of all is the way in which the team looks to be able to split up completely in order to work on different sets of bad guys in different parts of the environment according to the suitability of their skills. Thanks to the long-range healing system there’s no need to stay close to your partner when a distant target takes your fancy, and should either character get jumped by something they can’t handle, there’s still a way out.

If, for instance, Caddoc comes up against some well-armoured uber-grunts, E'lara can swiftly make with the long-distance headshots to pull him out of trouble. And if she in turn gets mobbed by short-range melee baddos and can’t flee to a shootable distance, Caddoc can throw in one of the aforementioned magic buffs to temporarily up her comparatively weedy hand-to-hand abilities until he can wade over and make a rescue with his mighty blade o’ justice.

Some monsters will require the combined skills of both characters to take down, and it’s sometimes even possible to perform co-operative God of War-style QTEs in order to finish of particularly tricky enemies, either directly or by using the environment (ie. having the option to knock a huge statue down on top of them).

By blending shooting with proper, combo-driven melee like this, and doing so much to facilitate player freedom outside of traditional teamwork, Hunted’s developers genuinely seem to have created a smooth and elegant evolution of co-op action, and it'sone that we really can’t wait to get our hands on. Watch this space for more just as soon as we have.

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
Latest in Action
Warhammer 40,000: Space Marine 3 reveal art
Warhammer 40,000: Space Marine 3 is in development following the explosive success of Space Marine 2, and it's promising even bigger battles
How to enter GTA 5 cheats
Despite its history of taking action against GTA mods, a Rockstar-approved GTA 5 modding tool is on the way to "assist the modding community" in the wake of the recent PC upgrade
best zombie games
The Last of Us "became the brand name for quality and storytelling within games" says Joel actor Troy Baker: "It became like the fridge"
Rift Apart
Retiring Insomniac boss says developers should still tackle new genres, but it's much riskier these days due to time and money
Dollman being buckled into a seat in Death Stranding 2
Hideo Kojima left "a number of clues" in the new Death Stranding 2 trailer, including hints of a day/night cycle
Assassin's Creed Shadows cinematic screenshot
Ubisoft shareholder plans protest in response to mismanagement, Assassin's Creed Shadows delays, and alleged acquisition talks with Microsoft and EA
Latest in Features
Kai fighting spiders in Avowed
From Skyrim to Baldur's Gate 3, spiders are universally horrible – but Avowed finds a way to make them worse than ever
A decorated purple car speeding head-on down a road in Toyko Xtreme Racer
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club, and I can't get enough of it
Cynthia Erivo as Elphaba and Ariana Grande as Glinda in Wicked
Wicked: For Good release date, cast, story, and everything else you need to know about Wicked Part 2
Invincible
Invincible season 4 release date speculation, story, cast, and more
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
I thought I was going evil in Avowed, but one quest changed everything I thought I knew about morality in this RPG