Holstin, the action horror game that lets you seamlessly flip between first and third person, showcases its latest terrifying trailer
Holstin looks positively ghastly in all of the right ways
Holstin is a psychological survival horror game that boasts a throwback pixelated aesthetic and a genuinely unsettling tone. Its latest trailer - which just dropped at the Future Games Show - shows off its seamless switching between first and third person in its isolated and haunted 90s Polish town setting, and, wow, it's as eerie as it gets.
"It's not about the journey," so reads a caption in the trailer. "It's about survival." Which feels like a pretty brazen understatement.
With flashes of Project Zomboid, Darkwood and Silent Hill, Holstin looks like it's living up to its psychological horror billing, as you explore the town of Jeziorne-Kolonia. This small, isolated spot in eastern Poland has apparently been swept with a calamity that's steadily corrupting the land and its inhabitants.
In practice, this has seen the town's streets are overrun by some kind of filthy slime, while the people, buildings, and wildlife all appear to be rotting from the inside, and, clearly, it ain't pretty. Tasked with finding your friend who's recently gone incommunicado, your job is to get in, get your mate, and get out unscathed – which, if the trailer above is anything to go by, that is not going to be straightforward at all.
Exploring Holstin's abandoned homes looks unsettling as hell. Conversing with its mind-warped civilians looks unnerving. And driving through the zombie-infested woods in that old car while huge cracks on the windshield obscure your view… the hairs on the back of my neck are standing up simply writing that down.
If you fancy any of that, you can wishlist Holstin on Steam right now, where you'll also find a free demo. Take that for a test drive, if you dare.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joe Donnelly is a sports editor from Glasgow and former features editor at 12DOVE. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.