He's finished GTA IV (and MGS4)!
PlayStation: The Official Magazine's Rob Smith chats about Niko Bellic, Liberty City and how 2008's two biggest games stack up
GR: Given the game's more realistic approach, is the violence more disturbing than before?
RS: I thought that it was going to... I thought that it was going to feel like the realism of the world might make the violence – because it is violent – feel more, I don’t know, troublesome? It’s still a cartoon game. I don’t think there’s any denying that.
GR: Were there any really recognizable voice actors this time around?
RS: You know, no. There’s a couple of celebrity appearances, one of which is absolutely awesome. But actually, going through the credits - and I don’t know if it’s just me - but I didn’t recognize any voice talent. But there are a couple of guest spots that are really worth it.
GR: More impressive than Phil Collins in Vice City Stories?
RS: Yes. One of them, when it’s revealed, is absolutely worth viewing a couple of... two, three, four times.
GR: And it's really obvious who it is?
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RS: Yes. Because it’s his name.
GR: Is it a cutscene, or can you shoot him?
RS: No, it's a cutscene. [laughs] You can’t shoot [him].
Apr 9, 2008
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OG BioShock director recommends one very BioShock-y Steam Next Fest game that already has 500 "very positive" reviews
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Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"