Heroes of Might and Magic V: Tribes of the East review

Sure, you get to play as the Orcs... eventually

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Other nifty new features include the alternative upgrade patch for units, the ability to retain your heroes, selling artifacts in the marketplace, collecting special artifact sets (hey didn’t Diablo do this a few years ago?) and sacrificing troops for experience. This last bit is nice if you’re trying to quickly race up the level tree, but most players will likely find that keeping peasants around as cannon fodder is more useful than a small experience boost.

The alternative upgrade allows you to choose from two different upgraded creature types when training new troops in town. This extra level of differentiation offers a bit more flexibility when designing an army for battle. If you end up with creatures of the wrong type, you can return to town and swap one upgraded type for another.

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GenreRole Playing
DescriptionThe game easily lives up to the Might and Magic standard and we're glad we get to play as Orcs, even if it does take more than half of the game to get there.
Franchise nameHeroes of Might and Magic
UK franchise nameHeroes of Might and Magic
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"Heroes of Might and Magic 5 - Tribes of the East","HoMM V - Tribes of the East","HoMM V - Tribes of the East"
Release date1 January 1970 (US), 1 January 1970 (UK)
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