Heroes of Might and Magic V: Hammers of Fate review

The sound of something fatefully ho-hum banging

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If you don’t give up entirely and slip away for the superior multiplayer experience, you might actually reach the second campaign starring the new dwarf faction. You might even find them interesting. That is, until you realize they’re just a modestly tweaked version of the Academy with swarthier mounts (bear riders), grunts with braided beards, and stylized magic skills: instead of mana, you employ runes powered by resources. Six in one hand or one-half dozen in the other? Yep, more or less.

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GenreStrategy
DescriptionToo much filler and too many features they should have included the first go-round make this expansion dullsville with bells on.
Franchise nameHeroes of Might and Magic
UK franchise nameHeroes of Might and Magic
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"Heroes of Might and Magic 5: Hammers of Fate","HoMM V: Hammers of Fate","HoMM V: Hammers of Fate"
Release date1 January 1970 (US), 1 January 1970 (UK)
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