Heroes of Might and Magic V: Hammers of Fate review

The sound of something fatefully ho-hum banging

12DOVE Verdict

Pros

  • +

    Creature caravans

  • +

    The random map generator

  • +

    Surly rune-slinging dwarves

Cons

  • -

    Three brain-tranquilizing campaigns

  • -

    Lingering bugs

  • -

    Paying for the random map generator

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Somewhere along the way it seems Russian development team Nival Interactive got its signals crossed. What we wanted after the promising mess that was Heroes of Might and Magic V were fixes, and after the fixes, an expansion with a campaign worth playing. Not just a hodgepodge of features that frankly should have been in the original or dished up alongside the patches.

More info

GenreStrategy
DescriptionToo much filler and too many features they should have included the first go-round make this expansion dullsville with bells on.
Franchise nameHeroes of Might and Magic
UK franchise nameHeroes of Might and Magic
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"Heroes of Might and Magic 5: Hammers of Fate","HoMM V: Hammers of Fate","HoMM V: Hammers of Fate"
Release date1 January 1970 (US), 1 January 1970 (UK)
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