How to get kills with the Anti-Personnel Minefield in Helldivers 2

Helldivers 2 Minefield
(Image credit: Sony)

Getting 40 kills with the Anti-Personnel Minefield in Helldivers 2 is a tricky personal order given how indiscriminate mines can be. Hitting that kill count with this Stratagem isn't always that easy in Helldivers 2. Which is why I've prepared some tips and advice below so you can kill enemies with the Anti-Personnel Minefield in Helldivers 2 quickly.

Getting Kills with the Helldivers 2 Minefield

Getting Kills with the Helldivers 2 Minefield

(Image credit: Sony)

To get 40 kills with the Anti-Personnel Minefield in Helldivers 2 fast you want to target Terminids. These explosives can still take down Automatons of middling armor or less but you'll be trying harder, for longer, to hit your quota. Plus, while the Anti-Personnel Minefield isn't bad, per se, it's far more suited for early-game enemies.

So if you need to rack up some kills, here's our best advice for doing so quickly: 

  • Start a Terminid Eradication mission of Medium difficulty. This strikes a good balance of having a lot of enemies, but none of them being too durable to survive the mines.
  • Equip the Jump Pack - it comes in useful for boosting over your own deployed Minefields.
  • Place the Minefield in open spaces. The worst thing you can do is put it close to a building, where the mines pointlessly bunch together, or even stick to walls where enemies are unlikely to touch them. 
  • Use the Jump Pack and your wits to lure enemies into the Minefield. Basically, Terminids will follow you no matter what, their AI not bothered by the large, glowing red explosives. Run towards the deployed field, boost over it, and watch the fireworks behind you.

Using this method, you can probably kill about 50-60 enemies in a single mission without too much trouble, though you'll have to deploy the Minefield more than once. 

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.