So far we’ve gotten a handful of screens and the above teaser, but expect to see more before the game’s release in Sep 2011 — in just two months. There are also a couple of drawings onWild Hog’s websitethat we expect are concept art.
While Hard Reset may be Wild Hog’s first game, the thirty-five person company is comprised of old hands from developers such as People Can Fly, CD Projekt RED, and City Interactive, which worked Painkiller, Bulletstorm, and Witcher 2 titles. They’ve even managed to create their own “Road Hog” proprietary engine.
So far we’ve gotten a handful of screens and the above teaser, but expect to see more before the game’s release in Sep 2011 — in just two months. There are also a couple of drawings onWild Hog’s websitethat we expect are concept art.
While Hard Reset may be Wild Hog’s first game, the thirty-five person company is comprised of old hands from developers such as People Can Fly, CD Projekt RED, and City Interactive, which worked Painkiller, Bulletstorm, and Witcher 2 titles. They’ve even managed to create their own “Road Hog” proprietary engine.
And in case you wanted to know: the term “hard reset” comes from pressing and holding the reset button on an electronic device. It’s considered hard because the user has to physically hold the button instead of resetting the device through software.
That means that in the future, software on robots bent on annihilating mankind is still buggy enough that you have to find and hit the power button yourself. And you kill them the same way you kill my MacBook.
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Jul 15, 2011
Source:PC Gamer