Hands on with Battlezone’s tanks and co-op on PS VR

Tanks work well in VR. You have a big comfy seat to sit in, a nice window and a bloody great gun to make problems go away. Battlezone takes all of that and wraps it up in a procedural roguelike shooter where you have to battle other tanks, blow stuff up, hack things, protect other things and, thanks to the visual style, feel a lot like your fighting in a Tron war. 

In practice that means gliding through futuristic cities in search of anything red to to blow up. There are other tanks, turrets, aircraft and so on, and while the shooting’s simple but streamlined - just point and shoot - the VR aspects are what really brings it to life. Being able to look around the cockpit in search of targets and objectives never seems to get old. It’s a solid, stylised world but a very tactile and believable one. 

In fact just looking around the cockpit is brilliant. It’s full of screens you can pop out and read to get info on objectives, upgrades and missions. It's possible to lose a fair bit of time just browsing options and flicking through consoles. It’s maybe not the prettiest cockpit in a VR game but it is the most practical, as you pull up monitors and check everything out. 

Part of that checking involves looking over the game’s procedurally generated map that has you navigating a randomised ... uh, battle zone to reach a final objective marker way over on the other side. Progression is all about improving your gear, and unlocking new stuff is a big part of the game here as you fight through increasingly challenging areas. Weapons-wise you start with a basic unguided shell, a homing missile and an area of effect thing called Rot that slowly damages enemies caught in its cloud. Where you go with all that depends on you. 

Objectives, like the maps, vary. I tried stuff like clearing out all the enemies, hacking objectives, protecting bases and so on, with other sub-objectives (things like controlling radars to reveal all enemy locations) adding a little width to it all. Although that said it’s still a very arcadey experience. This is more about colour, speed and fun than grit and depth. 

One area where that fun gets more of a boost is the four player co-op. If only for the fact you can wave your guns at each other…

Admit it: you're totally doing that. 

Even though it’s basically just an online shooter there’s something about being able to look physically around and see a friend inhabiting the same space. There aren’t many online co-op experiences around at the moment so this is a good way to share virtual reality with friends. And everyone likes blowing stuff up. Just gliding through the city four abreast is oddly exhilarating as you sneak furtive sideway glances to see your mates out there. 

Of course, the real test will come over extended play. In short bursts the action’s immediately rewarding and a great way to show off VR to friends. However it’ll be the longer sessions, and seeing how the procedural maps and player progression build on this, that’ll be the making of Battlezone. 

Battlezone will be out on PS VR on October 13. 

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website. 

Latest in Simulation
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
InZoi has a long way to go before it can actually rival The Sims as its director says EA's "spent decades perfecting" the formula
A Hobbit man cooking in a cozy kitchen in Tales of the Shire
Cozy Lord of the Rings game Tales of the Shire aims to be something "Tolkien would be happy with," and "add to his world like a real mythology"
inZOI Character Studio trailer screenshot showing a young woman with ginger-y hair and a light baseball cap smiling to the side
The Sims competitor inZOI dethrones Hollow Knight: Silksong to become most wishlisted game on Steam
American Truck Simulator
3,348 days later, American Truck Simulator is finally delivering the DLC I've been waiting for longer than Hollow Knight fans have been anticipating Silksong
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
inZOI Character Studio trailer screenshot showing a young woman with ginger-y hair and a light baseball cap smiling to the side
If you can't get enough of killing Sims in The Sims 4, iNZOI offers "16 different types of deaths" to inflict upon your poor unsuspecting Zois
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Alan Ritchson as Jack Reacher in Reacher season 3
Reacher season 3 ending explained: Who dies, does Reacher get his revenge, and how does it set up season 4?