Halo Wars - interview

It's funny to look back and remember that Bungie's original concept for Halo was as a PC RTS, which is probably why the universe fits so snugly with Ensemble's vision for Halo Wars.

Of all the genres jumping ship to console land, RTS was always one that would never be the same without the comfort of a mouse and keyboard. That's exactly why the Age of Empire boys are ignoring the genre conventions of the past, and building Halo Wars from the ground up for Xbox 360.

What crazy ideas do they have to get this running on a 360 controller? We caught up with producer Chris Rippy and lead designer Graham Devine at E3 to find out more.

What kind of user interface tweaks have you made to make Halo Wars work well on the Xbox 360 controller?

Graham Devine:
The most important user interface in the game is the circle menu, which is how we do everything in the game. You make your units here, you build you buildings here, you call in your leader powers from here; it's all done from the circle menu.

You can also use the d-pad to very easily jump around the map; back to your base, back to your battle and back to your armies. It's very important that you're able to move around the map fast.

That sounds promising. So do you think you've cracked the console RTS interface problem then?

GD: I think we have. I think that's the breakthrough. If you look at all the RTS implementations on a console from Pikmin to C&C3 and Overlord, the games that were made directly for the console have the best implementation of controls. The games that were ported from PC games or had a PC version too had to find some halfway ground that's not best for the console.

So we decided to design our game from the ground up just for the console, that's all we thought about. So I really think that once you get to feel the controls you'll see that that's the revolutionary aspect. We're really happy with that.

So there's no PC version in the works?

Chris Rippy: No. One of things about this game is we always wanted a console RTS. One of things that makes it work is that we've thrown out all of our previous notions about a PC RTS, focused on that and made that work.

CATEGORIES
Latest in Halo
Halo 3
Halo 3 streamers claim a world record by beating the game's near-impossible LASO challenge in only 4 hours without dying once
halo
Microsoft said "'Nah'" to the Halo x Doom crossover pitched for Amazon's Secret Level, but I'm crossing my fingers for Season 2
Last Spartan Standing
With Concord in the rearview, Halo Infinite dev is glad it's still kicking "in a climate where games can be shut down with little notice"
Master Chief holds a beaming energy sword in our first look at Project Foundry
Almost 100GB of classic Halo content has leaked online, including the 1999 demo from when the legendary FPS was in third person
Halo Wars promo image showing top-down RTS combat
Master Chief's absence from Halo Wars wasn't Bungie's fault, it was a move to make players "care about everybody else" in the RTS
Halo 2
The Halo 2 Arbiter mission that Bungie scrapped 21 years ago has been officially restored as a playable Master Chief Collection mod
Latest in News
Rise of the Ronin's photo mode offers some wonderful shots
On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2"
Stardew Valley Castle Village mod
Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda"
Dino Crisis 2 art showing a young woman and man back-to-back amid tall green grass, both with their weapons drawn
Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect
Cujo
Netflix is making a brand new adaptation of Cujo, the infamous Stephen King book about a killer dog
Dragon Age 2
Veteran Dragon Age dev says one big delay is better than several small ones: "You are laying band-aid on top of band-aid on top of band-aid"
Death Stranding 2: On the Beach
Dark Souls 2 fans remind Death Stranding 2 director Hideo Kojima that he won’t be taking the DS2 acronym that easily