Halo Infinite multiplayer progression changes are "top of my list" says head of design

Halo Infinite Tenrai event
(Image credit: Xbox Game Studios)

Update: Halo Infinite's head of design says multiplayer changes are at the "top of my list."

Yesterday on November 28, 343's head of design Jerry Hook posted the two tweets seen just below to his personal Twitter account. In the tweets, Hook acknowledges the complaints currently leveled against Halo Infinite's multiplayer progression system and notes that once the team has returned from their current break, they'll be straight into work on fixing the issues. In other words, Halo Infinite's designers are already hard at work on fixing the game's progression issues.

Original: Halo Infinite's community director has commented on how progression changes are being handled at developer 343.

Yesterday on November 23, community director Brian Jarrard posted the tweet below, addressing the request for changes to Halo Infinite's multiplayer progression. In short, Jarrard cautions that although the changes being asked for by players are being listened to and acted upon, they're ultimately going to take time to come to fruition.

The simple reason for this is that the development team at 343 are being given some well-deserved time off. Halo Infinite's multiplayer open beta only just launched earlier this month, in a surprise announcement from Xbox, and so the development team has been hard at work ever since, making sure the surprise multiplayer launch went smoothly.

So although the changes to Halo Infinite's progression system are going to take time, it's good to know that changes are being made at 343. The main point of contention when the multiplayer open beta launched is that challenges weren't rewarding players on their in-game performance, and were instead giving out meagre XP rewards, and the following day, 343 commented that they were actively listening to all feedback surrounding the system.

343 has already made changes to this progression system however, rolling out a daily challenge tasking players with simply hopping into the game mode of their choice. Further, bigger changes are obviously coming later down the line for Halo Infinite's XP-based progression system, and will make the Halo Infinite Battle Pass easier to progress, but it's important to remember that smaller tweaks and adjustments have actually already been made.

You can check out our extensive guide to all the Halo Infinite weapons, as well as the best ones to use, for more.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

Read more
Last Spartan Standing
With Concord in the rearview, Halo Infinite dev is glad it's still kicking "in a climate where games can be shut down with little notice"
Helldivers 2
Helldivers 2 has an endgame problem, but a developer assures us "things are coming," they just can't say what yet because otherwise our expectations will be too high
League of Legends
Riot walks back controversial League of Legends changes: Hextech Chests, Exalted skins, and Blue Essence costs are all being reworked
A collection of Splitgate 2 screenshots as part of GamesRadar+'s Big in 2025 roundup
"We don't want to just be the 'Halo meets Portal' team": Splitgate 2 wants to to evolve beyond its inspirations
Arcane season 2
"We screwed up on this one," Riot admits, promising League of Legends updates for Blue Essence and Account XP amid player backlash
Helldivers 2
After an eventful year, Helldivers 2 devs hope "it will be less of a bumpy road when it comes to release accuracy" - but Arrowhead is still "prepared to take risks"
Latest in Halo
Halo 3
Halo 3 streamers claim a world record by beating the game's near-impossible LASO challenge in only 4 hours without dying once
halo
Microsoft said "'Nah'" to the Halo x Doom crossover pitched for Amazon's Secret Level, but I'm crossing my fingers for Season 2
Last Spartan Standing
With Concord in the rearview, Halo Infinite dev is glad it's still kicking "in a climate where games can be shut down with little notice"
Master Chief holds a beaming energy sword in our first look at Project Foundry
Almost 100GB of classic Halo content has leaked online, including the 1999 demo from when the legendary FPS was in third person
Halo Wars promo image showing top-down RTS combat
Master Chief's absence from Halo Wars wasn't Bungie's fault, it was a move to make players "care about everybody else" in the RTS
Halo 2
The Halo 2 Arbiter mission that Bungie scrapped 21 years ago has been officially restored as a playable Master Chief Collection mod
Latest in News
Death Stranding 2
Hideo Kojima is still hung up on his ex, as Death Stranding 2 features a Metal Gear Solid doppelganger the director says is the spitting image of Solid Snake
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Death Stranding 2 Collector's Edition
Hideo Kojima reveals Death Stranding 2: On the Beach release date, and the Collector's Edition includes exactly what I predicted it would
Kingmakers
Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
The Witcher 3 lead says "not many games" were trying to match the RPG back in 2015, and that meant "there was a risk" to making it in the first place
The Blood of Dawnwalker
The Witcher 3 dev says his new vampire RPG Blood of Dawnwalker wants to challenge genre conventions, but only if "we're changing them to actually achieve some goal"