Halo Infinite dev denies claims that the Halo TV series contributed to the delay
343 Industries denies the claim that the TV series impacted development
Halo Infinite developer 343 industries has denied claims alleging the Halo TV series played a part in the upcoming game's delay.
In a statement made to IGN, a 343 Industries spokesperson refuted a claim made in a recent report published on Thurrott which alleged that "the Halo TV series for ShowTime has been a significant distraction for 343 management".
"343 Industries has a devoted transmedia team that is working with Showtime on the creation and production of the Halo TV show," the statement from 343 Industries begins. "This group is separate from the Halo Infinite development team."
After further clarifying that Halo Infinite and the Halo TV series are "two completely independent projects," the spokesperson ended the statement saying that the game and TV series have separate dedicated teams and leadership that "do not impact one another".
Originally set to release Holiday 2020 as an Xbox Series X launch title, 343 Industries posted a statement revealing Halo Infinite's delay on social media last week. Studio head Chris Lee wrote that the shift of the release "is the result of multiple factors that have contributed to development challenges", including the impact of COVID-19, and added that "it is not sustainable for the well-being of our team or the overall success of the game to ship it out this holiday".
Phil Spencer, the head of Xbox, recently appeared on Gary Whitta's Animal Talking show, where Spencer revealed that other avenues were discussed such as releasing the game in sections before deciding on the delay. The Halo TV series, which was picked up by Showtime back in 2018, experienced its own delays in production when director Rupert Wyatt stepped away from the project. He was replaced by director Otto Bathurst, and the show has now been fully cast.
Look ahead to the next-gen console with our roundup of upcoming Xbox Series X games.
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I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at 12DOVE. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.