Guitar Hero: World Tour review

It's got drums and vocals now – can it out play Rock Band 2?

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There are several important differences in the way Guitar Hero: World Tour handles the actual nitty-gritty of playing when compared to Rock Band 2. First is that GHWT has a worse interface – the star/rock meter is shared by all users and stuffed up in a corner, making it hard to tell who’s failing and how much star power is left during multiplayer sessions. It gives you the power to trigger star power in smaller increments and at any time, even as a singer or drummer, which is helpful. On the downside, that shared Rock meter means that if one person fails out, the song is over for everyone. That is not helpful. It is instead annoying as hell.

GHWT creates a greater difference between instruments, too. Guitar players get the touch pad, bass players sometimes strum “open” notes (no buttons), and singers can work the crowd a little more in special moments (though they don’t have Rock Band’s tambourine taps).

However, there’s still something about the actual note charts that doesn’t feel as good as Rock Band 2. Sometimes they just don’t feel as organic, and sometimes they feel like there are extra notes tacked on. It’s hard to put into words, but it feels a little more like a game as opposed to a music simulation. Though esoteric, this is a big deal, and when combined with the poor placement of the star/rock meter and its all-for-one failure condition, reason enough for us to still give Rock Band 2 the overall edge in gameplay.

One thing Guitar Hero World Tour has all to itself is the recording studio (Rock Revolution’s doesn’t count), which enables a devoted user to create his or her own songs and upload/download them via the ol’ webtubes. It’s very robust, though there are two big let-downs. One: you can’t record vocals. Just bass, drums, and guitar. Two: The other side of it being impressively powerful is that it’s also incredibly complex. This is basically a Pro-Tools setup, which you’re trying to control with a toy instrument. There’s a nice tutorial, but you’re still going to need a lot of time and patience to get decent results.

So, is Guitar Hero World Tour better than Rock Band 2? Not quite. Yes, the instruments are superior, and we love four-on-four online matches, varied tweaks to each instrument’s parts, character customization, and build-your-own-guitar options. But, we just don’t get as much out of the music editor as one would hope, and Rock Band 2’s better note maps, smarter interface and more musical “feel” resonate more with us.

Nov 10, 2008

More info

GenreOther Games/Compilations
UK censor rating"12+","12+","12+","12+","12+"
Franchise nameGuitar Hero
US censor rating"Teen","Teen","Teen","Teen","Teen"
Platform"PC","Wii","PS2","Xbox 360","PS3"
Alternative names"Guitar Hero 4","Guitar Hero IV"
UK franchise nameGuitar Hero
DescriptionGuitar Hero branches out for its fourth core installment by adding drums and vocals to the mix.
Release date1 January 1970 (US), 1 January 1970 (UK)
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