Guitar Hero II review

Take the stage for the greatest encore you've ever seen

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The other, more frequently-mentioned changes for Hero 2 are bass and rhythm sections for co-operative play. These give songs yet another dimension: unless you're a decent musician, we'd practically guarantee that you've never noticed how good the bass section is in Sweet Child O' Mine.

Playing together's a whole new experience: suddenly, you're forced to hold your bit of the action up when the lead guitarist fumbles a tricky riff, and whoop "Star Power!" for synchronised power-up activation. Our only complaint is the lack of a co-op career.

Above: The 3D crowd reacts to your skill just like a real audience would

Problems? Well, for what it's worth, we're not quite as keen on the new tracklist as we were on the old one. It's telling that our most-played songs are the Stray Cats and the Top Gear theme, and there simply isn't a punk tune on here that's quite as memorable as Infected or Fat Lip.

What Guitar Hero always does well is introducing you to new songs - and making you realise that you actually quite like KISS - but the selection here just isn't quite tight enough for our liking.

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GenreFamily
DescriptionThe sequel to Guitar Hero promises 55 new songs and the option to jam with friends on bass, rhythm or lead guitar tracks.
Franchise nameGuitar Hero
UK franchise nameGuitar Hero
Platform"PS3","Xbox 360","Wii","PS2","PC"
US censor rating"Teen","Teen","Teen","Teen","Teen"
UK censor rating"Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending"
Alternative names"Guitar Hero 2","GH2"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Joel Snape
Joel Snape enjoys Street Fighter V, any sandbox game that contains a satisfyingly clacky shotgun and worrying about the rise of accidentally-malevolent super-AI. He's also the founder-editor of livehard.co.uk, where he talks a lot about working out.