Hide the creature or hide the tech in Guardians of the Galaxy?
What to do when Guardians of the Galaxy asks you to hide the llama or tech
Should you hide the creature or hide the tech in Guardians of the Galaxy? It's one of the first choices you'll make in the game, with consequences that reach surprisingly far. With Nova Corp rapidly approaching, you've got to decide which contraband item you'll hide in the Milano. It's obvious that the item you don't hide will probably get discovered, leading to some kind of penalty, so this Guardians of the Galaxy choice is mainly about figuring out what the least bad option is between the space llama and the weapons. To help you make your snap decision, I've laid out the outcomes for choosing to hide the creature or hide the tech in Marvel's Guardians of the Galaxy.
Minor spoilers follow but only in relation to what happens as a result of your choice and nothing beyond that.
Hide the creature or hide the tech in Guardians of Galaxy
When you clear the Quarantine zone at the start of Guardians of the Galaxy you'll find you've picked up a space llama for your troubles because... well, that's the kind of game this is. Trouble with this is that you're almost immediately caught by Nova Corp and have seconds to decide whether to hide the llama creature, or hide the tech. You can only hide one, so whichever one you don't chose will be discovered by the space cops. Here's what that means in the long run:
Hide the creature
- Nova Corp will find and confiscate the illegal tech.
- You'll be fined 7000 units for trespassing and smuggling illegal weapons.
- You won't later unlock additional homing missiles on the Milano because you lost the illegal tech.
- When you're locked in the Milano at a later stage, you'll discover the llama chewed holes in the wall that you can use to escape.
Hide the Tech
- Nova Corp will find the Llama but won't confiscate it, so you'll keep it and the tech.
- You'll be fined 8000 units for trespassing and smuggling the llama.
- You'll eventually have homing missiles for the Milano, built from the illegal tech.
- When you're locked in the Milano at a later stage, you'll have to escape via a mini game where you direct the llama to chew through panel wiring to release the doors.
While there's no really meaningful difference from what you choose to hide on a grand scale, concealing the tech will give you extra weapons later for the Milano (although space battles are quite a minor part of the game), and the mini-game where you escape via directing the llama *by singing to it* is fun. So I'd recommend going for the tech, as long you don't mind an extra thousand units on your fine.
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I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.