GTA Trilogy player discovers nightmare fuel visual glitch
That sure isn't how bay walls are meant to look
A new bug with the GTA Remastered Trilogy plasters a giant, repeating face upon some waterside walls for a truly bizarre effect.
Earlier today, the clip below emerged through Twitter, where a user reports discovering a rather odd bug in the Grand Theft Auto: The Trilogy - The Definitive Edition. In the clip, the user pulls alongside a wall in a boat, only to discover that there's actual faces clearly pasted along the surface.
What the heck's going on in the GTA Remaster? How does this even happen? (This was dropped in a discord I'm in, and I'm just baffled by it.) pic.twitter.com/BWB7yoWQfWNovember 16, 2021
It's definitely one of the weirder glitches out there, no matter how you look at it. Similarly, the replies underneath the original tweet by the player are dumbfounded as to how this bug could've actually come about, but among the comments is actually a lead programmer at Naughty Dog, and even he's still at a loss to explain the bug.
This is, unfortunately, hardly the only bug or glitch we've seen in the remastered GTA Trilogy since the collection first launched earlier this month. Just earlier today for example, a player discovered that by wiggling their car from side to side in GTA 3, they inadvertently expand the width of the car, until it takes up an entire two lanes on a highway.
There have also been extensive problems with the PC version of the remastered GTA Trilogy. Namely, the launch of the remastered bundle appeared to crash the Rockstar Launcher on PC, preventing anyone from playing the trilogy, but later on, the GTA Remastered Trilogy was pulled from sale after modders discovered files that weren't meant to be in the remastered package, including unlicensed music and San Andreas' controversial cut content.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.