GTA IV - spoiler-free walkthrough
Every mission REVEALED. Get through GTA IV now with our MASSIVE guide
Blood Brothers
This isn’t really a mission - it’s more like a decision. Do you shoot the prick or the wreck? One's more rewarding, but the other will actually get you a reward, so pick carefully.
Museum Piece
Get behind cover straight away. There are guys coming at you from all sides, so make sure your back’s covered while you clear out one aisle - then you can concentrate on the others. There’s a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.
No Way On The Subway
Another mission where you can’t kill the people you’re chasing until a certain point. You’ll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he’ll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He’ll crash, so you can shoot him or run him over at leisure.
Late Checkout
Once you get up in the lift here the shooting’s going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn’t stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.
Truck Hustle
This one’s a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.
Trespass
Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It’s best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.
Catch The Wave
Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you’re on the water. All you have to do is stay alive and between Phil and the boats, and eventually you’ll ‘lose’ the other boats. Simple.
To Live And Die In Alderney
Things go wrong as soon as you get to Frankie’s house in this mission, so be ready to get driving. You’ll need to follow Phil’s car - shoot at the cops if you want - until it’s time to do a runner on foot. Don’t worry if Frankie gets hit, because it doesn’t seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people’s back gardens until you cut off their line of sight.
Weekend At Florian’s
Instead of getting a GPS in this mission, you need to listen to directions. If you can’t be bothered with that, though, just head to Middle Park West in Broker - that‘s where you‘ll find Florian.
Hating The Haters
This is another chase scene where you can’t kill your target until a certain point - just be aware that you’re going to have to pick Bernie up on your moped, because you don’t want to drive past and lose him.
Union Drive Blackmailers
This is possibly the toughest chase in the game, because the blackmailers can’t be stopped and will flip cars over as you chase them. Once you’ve made it along the freeway - and don’t worry about the cops who show up to tackle the blackmailers - they’ll become vulnerable and eventually crash, letting you take them down as they dash through the park. Just don’t go too nuts with the shooting, or you’ll have to lose the cops before you can finish the mission.
Buoys Ahoy
Inevitably, your picnic’s going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank your attackers by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the back. Get the one nearest the boats first, so that when the cops turn up you can hop in the boat and run for it.
Actions Speak Louder Than Words
This is another tailing mission, but unlike the last one the bad guys don’t stop at red lights, so it’s more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you’ll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.
I Need Your Clothes, Your Boots and your Motorcycle
The bike you need’s around the side of the house. Go and find the man you’re supposed to be killing, but be aware that he’s going to bolt straight away. There aren’t too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is to practice hitting your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.
I’ll Take Her
Although you’re technically supposed to drive your kidnappee towards the coast so she doesn’t get nervous, it isn’t really that important - as soon as you crash or do something crazy in the car, you’ll spook her and you can get on with the kidnap. Don’t go too fast - she’ll grab the wheel or slap you, making you swerve, and if you’re travelling at speed you’ll collide with something and trash the car. Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don’t forget to pay the tolls.
She’s A Keeper
You can’t afford to switch cars in this mission because Grace’ll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they’re all gone, just cruise on home.
Diamonds Are A Girl’s Best Friend
Another mission gone wrong - again, get straight to cover. Don’t worry about Packie too much, but be aware that the walkways don’t give you much cover - you’ll need to stick close to the pipes if you want to avoid taking damage.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more