The changes and additions are supported by a comprehensive new damage system, rebuilt from the Neon engine to be as realistic as possible. “We’ve gone back to the drawing board with it. DiRT had the best car damage in the genre when it came out, but we wanted to ensure that we could still make that claim when GRID is released,” says Fulton. “To that end, we’ve rebuilt it from the ground up to maximize the ways we can dent, bend, tear and smash a race car to pieces, and the results are pretty amazing. We’ve also improved our car rendering to allow up to 20 cars on track, which is essential for the kinds of motorsport we’re including.”
GRID is looking to bring home the feel of worldwide motor-racing, both for newbies and driving fanatics of the world: “For those who want their driving experience to be more challenging there’ll still be the option to switch off driving aids, but our goal is that everybody who plays the game can enjoy driving these incredible racing cars.”
There’ll be the usual showroom full of flashy cars from the likes of Porsche and Ferrari, and a revised career mode allowing you to travel the world to win the hearts and minds of nations. GRID will be parking in our hearts sometime in the later part of this year.
Feb 5, 2008
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