Greg Hasting's Tournament Paintball Max'd review

Maximum authenticity, mediocre fun

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Your AI teammates won't win any medals for their tactical smarts, but at least they're reasonably competent and don't take stupid risks. The game's simple command system allows you to direct your allies' attention to foes hunkered down behind cover, which you'll often need to do in order to spur your team into action. Fortunately, your buddies will also call out the locations of enemies and keep them busy while you sneak around your foe's flank to turn his hindquarters a shade of baboon-butt red.

Above: Screen is from the Xbox version of the game. PS2 version may look slightly worse (and willride up with wear).

Because paintball markers are inherently less accurate than real guns, the game emphasizes tactics over raw skill or overwhelming firepower. Still, this is the ultimate one-hit-and-yer-dead form of faux warfare, and it can make for tense matches, especially in the online multiplayer modes. The visuals range from merely mediocre to kinda fugly, though, bearing the familiar taint of so many quote-unquote "value" titles.

More info

Platform"Xbox","PS2"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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