Gothic 3
Grab a pair of swords and travel to the Planet of the Orcs
We first snuck a peek at the ambitious role-player Gothic 3 at E3, but have recently received a closer look now that we’re away from those bustling halls. Graphically, this early version is clearly a couple of notches below the uber-visuals we've seen from RPGs like The Elder Scrolls IV: Oblivion and Dark Messiah of Might and Magic. But the makers of Gothic 3 have balanced going for advanced graphics against playing the game on a real-world PC.
Like Oblivion and the previous two Gothic titles, the developers are going for a very open-ended game world. The fantasy landscape is dominated by a cruel master race - and they aren't human. The world is overrun by Orcs, and the human population has dwindled to a meager population of slaves. You'll need to choose a side (or even both) in a story that contains loads of role-play potential.
The developers clearly have a fetish for medieval arms and have gone to extreme lengths to motion-capture not just swords, but also weapons like pole arms and two-handed axes. We were treated to an arena battle with a fighter who dual-wielded twin swords; his whirling animations were already buttery smooth. The ballet of evisceration was controlled with a combination of right and left mouse clicks that made quick work of the opponent. However, with his vanquished foe now crumpled in a pool of blood, our champion still had the weighty choice of whether to finish him off or show mercy - kill off the wrong guy and you'll quickly have an entire village after your hide.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more
Dragon Age: The Veilguard director says chasing industry trends with Mass Effect: Andromeda and Anthem "starts to dilute your focus," so he wanted to get back to BioWare's "very real strength"
Former Blizzard boss says "the only thing bigger" than Sony buying FromSoftware would be if it bought Valve or Nintendo