Gods and Heroes: Rome Rising - day two
Our EXCLUSIVE in-depth character guide delivers divine details on classes and godly powers
The Mystic
With fire bolts and swarms of insects hiding up their sleeves, Mystics are known for their craftiness with the arcane arts and necromancy. But like a double-edged sword, the Mystics' high damage outputs are balanced by their low threshold for pain. A combination of melee minions to hold enemies at bay and healer minions to tend to your wounds will go a long way towards getting the most mileage out of this nuker class.
Starting Feat: Numinous Flame
A fiery bolt that causes initial damage and additional damage over time.
Higher Level Feat: Energy Chant
- Increases the friendly target's energy regeneration significantly for a short amount of time.
Available Gods: Bacchus or Trevia
First God Power (Bacchus): Conjure Wine
- Conjures wine, providing drinks for the Mystic.
Higher Level God Power (Bacchus): Drunkenness
- Increases spell damage and health regeneration rates.
First God Power (Trevia): Siphon Life
- Instantly steal some health from your target, giving it to the caster.
Higher Level God Power (Trevia): Terrifying Gaze
- Your damage over time spells have a chance to stun the target.
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