God of War took five years to make - here's why, and why it won't take as long next time

Now that God of War is finally out in the wild, it feels like we can finally breathe a sigh of relief. This was a game that took half a decade to make, and was the subject of wild rumors for longer than that. In a recent interview with Kotaku, director Cory Barlog explains why that was:

"A big portion of the five years was, we had to start from scratch," Barlog said. "Everything really needed to be redone, because we just had torn the engine apart in so many different ways that when we finally brought the team together, everyone realized, 'OK, this is not where it needs to be.'"

"So even when you see E3 2016, the rendering engine wasn’t there, the lighting engine was half-there, the atmospheric engine was half-there. The core mechanics were there, but a lot of the way we were streaming and loading everything was still getting worked out, and figuring out how we were going to get it logistically to work. We knew what we wanted, we just didn’t know technologically how we were going to get it in the right order."

Barlog also spoke to the difficulties of working with multiple teams, and the demands each department was making. The level designers needed to understand the game's mechanics, but the mechanics weren't built yet, because the gameplay team didn't have the tools they needed; the bottlenecks went on and on.

Barlog said the "structure and skeleton" were there, but that a lot of the project wasn't coalescing until shortly before release. Menus, for example, didn't come online until the final eight weeks of development. "It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second," he said.

Thankfully, Barlog said he and his teams are already thinking of ways to improve not only the core mechanics of the game, but the pipeline for making a future installment. And yes, there will almost certainly be another installment - if the game's cliffhanger ending and high sales weren't enough indication of that, Barlog himself said he has plans. When Kotaku asked how much of the future Barlog has mapped out in his head, Barlog bluntly responded: "Five games".

Now, don't go setting aside pre-order money for God of War 5 through 10 just yet. Barlog is not giving a promise of what will be, and later attempted to clarify that his plans revolve mainly around what he wanted to put into this entry. He explained that, going into the project, he did not have plans for DLC or sequels, and wanted players to feel like they had purchased a complete product.

While the game's ending tease (which I won't spoil) may seem to contradict this philosophy, Barlog likened it to Lord of the Rings. "I love the sort of Lord of the Rings concept of, when you finish Fellowship [of the Ring], you're getting ushered into Two Towers. I think, for me, that is continued engagement. There is the end of the credits scene that teases something."

And while hopefully we won't be waiting five years for the next installment(s), don't expect a follow-up right away. As Barlog told Kotaku with an exasperated sigh, "I need a rest!"

Get the best games and entertainment news, reviews, tips and offers delivered to your inbox every week by signing up to the 12DOVE newsletter today. 

Sam Prell

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

Latest in God of War
Cropped cover art for God of War: Ascension, showing Kratos with chains on his arms.
God of War: Ascension's online multiplayer is still kicking almost 12 years on, but its veterans will destroy you on sight: "Everyone who plays this right now is literally a God"
God of War: Ragnarok
God of War actor Chris Judge says it's "absolutely not true" that he teased new content as "you can't tease something you know nothing about"
God of War: Ragnarok
Days after shutting its AAA game studio filled with former God of War and Overwatch talent, Netflix announces a "new initiative" powered by AI
God of War Ragnarok
Netflix reportedly shutters its AAA game studio, dismantling a team of former God of War, Overwatch, Halo, and Gears of War devs
God of War Ragnarok
God of War: Ragnarok, Cyberpunk 2077, and Apex Legends are gloriously ugly in new art from devs joining "Blocktober" trend showing how games come together
God of War: Ragnarok
It took just 2 weeks for God of War: Ragnarok modders to remove over 1,500 lines of "pointless" and "patronizing" dialogue that also irked PS5 players on launch
Latest in News
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
The Witcher 3 devs created a Jekyll & Hyde-style character for their new vampire RPG "because nobody yet has done that"
Charlie Cox as Matt Murdock in Daredevil: Born Again
Daredevil fans are wondering if Born Again season 2 will set up a darker comic book arc for Matt Murdock
Theo James as Hal in Osgood Perkins' The Monkey
It might only be March, but Stephen King adaptation The Monkey is now the highest grossing horror movie of 2025
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
Cyborg and Batman together
Justice League stars Ray Fisher and Ben Affleck are teaming up for new thriller Animals
InZOI screenshot
The Sims rival InZoi has 300 people hanging out in each of its in-game cities and they all "interact with each other in real-time"