God of War level designer joins new AAA powerhouse That's No Moon
A lot of talent in one studio
God of War's lead level designer has joined That's No Moon, a new studio working on "an ambitious AAA single-player, third-person action adventure".
The Smilegate-backed studio founded by former developers from Naughty Dog, Infinity Ward, and Sony Santa Monica announced Rob Davis' arrival as its new design director on Twitter. Davis jumped in to add that he loved the pitch from That's No Moon game director Jacob Minkoff and creative director Taylor Kurosaki "from minute one," calling for more developers to join the project by linking to the studio's careers page.
What can I say other than that I loved the pitch from @JacobMinkoff and @taylorkurosaki from minute one! Excited to help bring their vision to life. Thanks for the warm welcome. Let's make great things together👇https://t.co/odVkFtiJCq https://t.co/tvQylkvfRTAugust 31, 2021
Davis' biggest claim to fame is his work as lead level designer on God of War, though his credits reach back to work on The Saboteur and Destroy All Humans 2 at Pandemic Studios, and beyond. According to his public LinkedIn profile, he also worked as a lead designer at Apple between his roughly 8-year stint at Sony Santa Monica and joining That's No Moon.
While we still only know the top-level pitch about That's No Moon's first project, the studio is wasting no time in assembling a dizzying selection of talent from high-profile backgrounds. Given the fact that the studio is still visibly coming together, it will likely be a while until it's ready to share any more specifics about its game with folks outside the company.
While we're waiting to learn more about what Davis and the rest of the gang are working on next, you can see what we're already excited about with our guide to new games 2021.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.