Ghostwire: Tokyo is coming to Xbox next month alongside a free rogue-lite mode and extra story content
One of last year's dark horse triumphs gets a big update for its Xbox debut
Gorgeous open-world youkai hunter Ghostwire: Tokyo is coming to Xbox, including Xbox Game Pass, on April 12 alongside a big free update packing heaps of added content.
Developer Tango Gameworks, most recently known for the inexplicable rhythm platforming hit Hi-Fi Rush, announced the update today. The Xbox release, long waylaid by a PlayStation console exclusivity agreement, is arguably the biggest news. A whole other platform will finally get to experience what our Ghostwire: Tokyo review called "an off-beat throwback to a different era of action game design." Its Xbox Game Pass coverage includes the PC service, too, which ought to make it even more accessible.
The accompanying update, which will come to all platforms simultaneously, is headlined by a new game mode called Spider's Thread. This challenge gauntlet will hit you with 30 levels selected from a pool of 120 handcrafted possibilities. You'll unlock skills and earn currency to spend on other upgrades as you work toward the end, giving it a pocket rogue-lite kind of vibe.
The main game is also getting some additions, with spooked-up Tokyo adding areas like a no-doubt perilously haunted middle school. These additions will bring more cutscenes and missions for the main story, as well as fresh enemies and skills, which will hopefully liven up the game's somewhat shallow combat system.
Miscellaneous quality-of-life improvements are apparently coming too, and personally we're praying for tweaks to the oddly clunky movement, which really feels like a throwback to a different era.
Ghostwire: Tokyo director Kenji Kimura has already said he's interested in making a sequel.
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Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with 12DOVE since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.