Ghostbusters The Video Game
Martin Korda takes the world's first look at the new Ghostbusters game
Dec 12, 2007
There's nothing quite like a comeback story to capture the imagination. In 1989, the Ghostbusters were down and out, broke and about as popular as a council health inspector about to rupture a spirit containment system.
Forced to suffer the ignominy of making guest appearances at the parties of ungrateful snot-nosed brats in exchange for a few bucks, the boys in boiler suits were about as low as they could get without actually being scalded by the Earth's core.
Gone were the days when they stood proudly atop skyscrapers battling giant sweet icons with their nuclear-accelerated proton packs in a last-ditch bid to save the world. The dream was over. Obscurity beckoned. Bankruptcy was knocking at their door like a restless poltergeist.
And then, everything changed. One pug-nosed painting with a god complex, a dancing toaster, and an animated iconic US statue later, and the boys were back in vogue. The film was a bit hit, and Slimer drove Rick Moranis around in a bus for no apparent reason, but the 'busters were back in business.
Sign up to the 12DOVE Newsletter
Weekly digests, tales from the communities you love, and more

And you thought Hollow Knight: Silksong is late – 37 years in the making, this retro Metroidvania has a whip-smart Steam Next Fest demo that's as Castlevania as it gets

In Assassin's Creed Shadows, "Naoe and Yasuke share their progression" and you'll have to complete special quests to get the best abilities