Ghostbusters: Sanctum of Slime gets bustin' in debut trailer

A Ghostbuster's job is never done - it just gets smaller, and less support from major publishers. Case in point: Atari's new trailer for next year's downloadable sequel, Ghostbusters: Sanctum of Slime...

Developed by Behaviour Studios (Wet, Naughty Bear), Ghostbusters: Sanctum of Slime is a continuation of Ghostbusters: The Video Game. The plot finds the Rookie (aka you) hitting the haunted streets of New York to save the city from a 'disaster of ghoulish proportions.' The game will feature 4-player online and local multiplayer.

“Following the success of Ghostbusters: The Video Game, we are committed to continuing the lore of the Ghostbusters franchise with Ghostbusters: Sanctum of Slime,” said Jim Wilson, President and CEO of Atari in today's official announcement. “In Ghostbusters: Sanctum of Slime, we are introducing an entirely new look and gameplay experience on digital platforms that will impress new and loyal Ghostbusters fans alike.”

Watching the Ghostbusters (but not the Ghostbusters - the original cast is not present) in a downloadable title is like watching your favorite band play at a local casino; you're happy to see them getting gigs, but you can't help butfeel that their glory days are over. We hope the new direction can best 2009'sgood, if not stellar,Ghostbusters: The Video Game, but that'll be tough without the nostalgia factor of the original cast.Maybe if Ghostbusters III is ever made it'llspark a bigger videogame sequel.

Ghostbusters: Sanctum of Slime fires up on Xbox Live, PSN and PC next spring.

Dec 7, 2010

New Gauntlet Style Ghostbusters game coming in 2011
Ghostbusters: Sanctum of Slime in development for Xbox Live, PSN and PC


Put on your peg leg and join us on nautical adventure into the netherworld

Matt Bradford wrote news and features here at 12DOVE until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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