Ghost of Tsushima devs confirm side quests, flute-playing, and more in Q&A sesh

(Image credit: Sony)

The Ghost of Tsushima State of Play gave us 18 minutes of new footage and an extended look at exploration and combat - but wait, there's more. Sucker Punch answered a bunch of burning questions for the official PlayStation Blog, and there's a lot to take away from the devs' answers. 

First, you can play the flute whenever you like. Really, you can just pull it out and play a tune while looking at some of the breathtaking landscapes Ghost of Tsushima will inevitably be full of. What a lovely little dose of serenity we're in store for.

As far as weapons go, it looks like Sucker Punch is playing it close to the chest. Jin will have his katana, a family heirloom, as his main weapon. Some of his abilities and tactics will grow as Jin moves towards becoming the feared samurai warrior known only as the Ghost - he'll get a bow for taking down enemies at a distance, throwable kunai, and smoke bombs. But Sucker Punch "won't share all of these abilities before launch, we'd like to have something for players' discovery," according to Jason Connell. 

There's also no karma system in Ghost of Tsushima, as Sucker Punch is "telling one story for Jin." So whether you choose to fight like a Samurai or like a Ghost/Ninja, it won't affect the story. Player choice is about giving players the freedom to play through encounters in their own way, or to mix and match armor sets to their liking. "No matter what your preferred means of attack, be it swords or stealth, the legend of the Ghost will grow," says Nate Fox. 

Ghost of Tsushima will have side quests, some of which may reward players with special armor sets. There will be characters with their own journeys, and a chance to dive deep into their stories - these side quests "offer some of the best rewards in the game". Look for these characters and side stories in towns you encounter along Jin's travels. 

Some other interesting tidbits include: dynamic weather, a day/night cycle, specific aggressive animals that will offer upgrade resources once defeated, interchangeable armor, and ways to improve Jin's sword. For the entire Q&A sesh, head to the official PlayStation blog post here

Ghost of Tsushima's samurai rabbit roots, fox petting, and commitment to authenticity

Alyssa Mercante

Alyssa Mercante is an editor and features writer at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.

Latest in Adventure
Screenshot of Herdling, showing the weird yaks heading toward a sunset horizon.
With 18,000 glowing Steam reviews on their lovely debut game, this indie team's game about leading cute fantasy yaks up a mountain is instantly one to watch
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
Split Fiction, the new game from the It Takes Two devs, launches to Overwhelmingly Positive reviews on Steam and is the highest rated game on Metacritic this year
Exploring and fighting in Blades of Fire
Blades of Fire plays like a lost Xbox 360-era mashup between God of War and Soulslikes, and it's coming from the studio behind Metroid Dread
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A looks to finally bring my anime-inspired dreams of truly active combat to life
Zoomed in art of the Sudowoodo illustration rare card in Pokemon TCG Pocket.
Pokemon's literal god of the universe is almost unstoppable in TCG Pocket – the only thing that can save us is a smiley tree and a concussed dinosaur
Charizard in the Pokemon anime.
Pokemon fans prove they'll buy anything as a Cheeto shaped like a Charizard sells for almost $90k
Latest in News
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 devs explain how Ciri's fighting style will differ from Geralt's: "He's nimble, but he feels like a block...she's liquid"
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
InZOI screenshot from creation studio demo which depicts a shockingly realistic character model rendered in Unreal Engine 5
The director behind The Sims competitor InZOI spent 20 years making MMOs, but he ditched the massive RPGs after playing life sims with his son
Demon Slayer season 4 episode 2
True to the anime, Stardew Valley's hottest mod adds two romanceable Demon Slayer dudes who are both "rude and standoffish" at first
A group of Men wearing armour during the TV show, Vikings.
Vikings creator is heading back to his Norse roots with this new historical drama on Amazon
Balatro screenshot showing an assortment of joker cards
Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"