Gears 2: No blinging up your guns
"We're not really that kind of game," says lead developer Cliff Bleszinksi
With E3 fast approaching all 360 owners' eyes are on Epic's Gears of War 2. And there's nothing more lead developer Cliff Bleszinksi likes than adding fuel to the fire of hype.
Touching on whether or not you'll be able to customise any part of your arsenal, he explained, "We're not really that kind of game. We're not going to allow you to bling out your gun. The Lancer's a Lancer, Gus is Gus, and Marcus is Marcus. Those are the identities we're sticking with." Fair enough.
Bleszinksi's clearly loving what he's playing too. "Just the other day I was driving in this icy level with a tank and power-sliding through Locusts and Gus goes, 'Locust roadkill, baby. Squish. Squish. Squash. Squash.' It was just freakin' great. And then when you shoot you're knocking over trees because we have more destroyable objects and you shoot your Boomshot and everything shatters apart.
"Gears was heavy and Gears was chunky and Gears felt satisfying. And Gears 2 is just really taking that to the next level. It's just cooler and more visceral."
We don't doubt it. Read more from GameProhere.
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Jun 23, 2008